Eh, for a long time did not reach PC of worthy action at the first person, allowing to shuffle silicon meat in close combat. At first, we broke the skulls of the prisoners and overseers in The Chronicles of Riddick: Escape from Butcher Bay in 2004, then, in 2006, we washed down to death in Dark Messiah of Might & Magic, and after … And after lovers of spectacular “dentist” in every sense of the word Aquen, it was only lazily to scratch virtual knuckles and recall, bored, pleasant crunch of breaking spine.

And the long-awaited project appeared not at all from the golden chambers of any EA Games or Ubisoft, And from one small, but very proud Chilean studio Ace Team. He stepped along the red carpet of development without accompanying a retinue from thousands of commercials and interviews with the creators. And without any pathos and monthly PR races, he proved in practice: a decent action can be done without the support of thicknesses-publishers. Therefore, we will dispel all the delusions – Zeno Clash Do not regard as another indie project: this is a really full-fledged game that is not inferior to his “not indie” to brothers in many respects, although the inexperience of parents affected some aspects.

Interactive hallucinations

Bribing Zeno Clash First of all, your setting. While most players were ulzed on forums on the accessibility of potent drugs in Chiles, the developers created a world unique in their artistic delirium. At the first impression of the local scenery ZC resembles the extravagant American McGee’s Alice. As in the best embodiment of narcotic sleep in the history of the gaming industry, the style of our guest today cannot be described in words. The closest definition is “primitive futurism”. You don’t think: Ace Team did not share hallucinogenic mushrooms with us, if they had. But how else can you characterize the world in which natives in loincloths and with combat coloring on the face are walking along the streets between sloppy multi -storey houses with steampunk mechanisms?

Source, By the way, one of the most unpretentious engines to the gland, coped with his task perfectly: with good quality, the picture from your video card does not require full support of an impressive set of gluttonous special effects and other excesses. Everything ingenious is simple, as they say: the gray design of levels will not hide even Cryengine Tenth version.

The fantasy of the developers, however, was not limited to the surreal landscapes: the plot was not enough centimeters to overcome the absurdity bar established by the aforementioned American McGee’s Alice. The scenario is the exemplary nonsense of the madman.

Papomama, I am a cheerful family

Action Zeno Clash It takes place in … but when and, in general, in which the world this action unfolds, the developers fell silent. After a short training mission, we are immediately thrown into the thick of dizzying events: our ward is a brother named Ghat. Why exactly “brother”? It turns out that all his fellow tribesmen, like himself, have a common parent. Meet: father-mother (or papomama), an awkward lanky creature that breeds brothers and sisters with the speed of the average female cockroach. One fine day, Ghat leaves Zenozoic (this is the name of the house of all the children of the father-mother) and goes to the mysterious tribe of the Corvids, very unpleasant creatures, according to the Ghat himself, who “removed the shackles of reality”. Do not try to see the sacred meaning in this phrase: the poor fellow just crazy.

Attention! Spoilers!Mother Father (Papomama)-the most colorful character Zeno Clash. It is a thin something with long limbs, burning eyes and a strange voice. All Zenozoikan consider their papomam their common parent. Then, however, it turns out that this is not a hermaphrodit at all, but a male creature, which stones at night of their real parents and replaces the babies with pigs. Precisely because the Ghat recognizes the secret of the father-mother, that/that drives him away from the tribe.
And we refuse to believe that this can be invented on a sober head. But we will still wait for the continuation, despite the statement of the developers that from now on they will only deal with casual toys.

Having lived for a while side by side with crazy Corvids, the ghat returns to the form of the tribe, but there they are not happy there. Then the exile decides to find out what a very suspicious parent hides from his children and, having learned the secret of his papomama, kills him/her. Those who have lost their father and sisters open the hunting season for a ungrateful son, in connection with which the killer has to hurry. During his escape, the Ghat meets the girl Diedra, who will be his companion until the end of the wanderings. It is from the moment the exile and Diedra is the main character is under our control.

Boxing for “dummies”

We will observe the development of the plot in two planes: n days/hours before the murder of the father-mother and currently. But, running ahead, let’s say: regardless of where and when fate is abandoned, the gameplay will not change on the iot. After each chapter, we are solemnly handed a gingerbread in the form of a portion of a hallucinogenic plot porridge. The rest of the time you will spend the forced familiarization of the physiognomy of brothers, sisters and corvids with fists of Ghat.

Moreover, the most offensive, it is the combat system that does not reach the level of the plot and design. Here begins a fight: before us – three muscular brother. The first we abruptly hit the elbow with the run and roll the ground with a powerful impetus in the back;Having dodged the attack of the second, we carry out a series of three short strokes in the face and with a kick in the most sore spot, make us in half;we grab the third by the hair and that there is strength to chop the forehead about our knee. It all looks fun and funny until we are forced to repeat it five more times. And yet. Moreover, you will not meet the variability that was in Dark Messiah, in which the same situation could be resolved in a thousand and in one way: set fire, frozen, shoot from onions or, using telekinesis, throw in drawers with rotten eggs. https://www.europneus.es/talleres/arcls/?tutto-quello-che-devi-sapere-su-winner-casino-recensione-completa.html IN Zeno Clash they didn’t hear about magic and cold weapons, but they will give a wave of clubs and hammers only at some levels. It is necessary to use long-distance weapons (yes, and this is the case) is necessary only during fights with bosses, and if you risk applying crossbows or paired “pistols” (either shells or fish shooting with sharp needles) in hand-to-hand combat, inthe time of the first reload of the ghat will deprive several valuable teeth and bones.

But the funny thing is that in Zeno Clash, Fighting in the first person, in which our movements are of great importance: blows, blocks, dives – the main character does not know how to squat or jump. If in some Bionic Commando RearMed the inferiority of the protagonist can still be explained, then the lack of an elementary opportunity to climb on a hill in fighting is nonsense is nonsense.

It is a dozen of annoying little things that does not give the brainchild of the Chileans from Ace Team Go from the category of unusual, but boring action a couple of evenings in the pantheon of the most exciting and beautiful projects this year. The head of this way by 11 out of 18 in Zeno Clash It becomes banal to play. The intrigue in the plot and a peculiar style pull the gameplay to the finals, like a half -dead cat by the tail.

And so amateurs to wave their fists in the virtual arena inspect the final credits in the hope of seeing at least some hint of a sequel and sigh in disappointment: they were waiting at all that not that. They wanted a brutal and diverse scammers with a dozen freaks in frightening masks, and received a dying pale gameplay on the hands of a powerful plot and level design. And again the anxiety, comrades. Once again in 2009 to put an equal sign between the expected and the received will not work. Maybe the situation will change soon?

Pros: The exemplary atmosphere of the delirium of the crazy screenwriter;At first, funny fights;intriguing plot.
Cons: monotonous gameplay;primitive combat system.

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